Thursday, May 28, 2009
Readings on Digital Culture
I have had some requests for other reading material on digital culture.
Try some of these:
Michael Benedikt, ed., Cyberspace: First Steps (Cambridge, Mass.: 1991).
Cynthia Goodman, Digital Visions: Computers and Art, (New York: 1987).
Friedrich Kittler, Discourse Networks (Stanford, 1990).
Jasia Reichardt, The Computer in Art (London: 1971).
Gene Youngblood, Expanded Cinema (New York: Dulton, 1970).
You might also find http://prehysteries.blogspot.com/ of interest (some good archive posts about history of new media and new media art).
Thursday, April 30, 2009
Course Work Due 7th May 2009
A reminder to all Digital Cultures students.
Course work is due next Thursday the 7th of May 2009 by 16:00.
Please collect a coursework cover sheet from Clephan building. In the entrance foyer you'll see stands with coursework cover sheets. If there aren't any, just ask at the desk and someone there can help.
You'll need to fill in this coursework cover sheet and staple it to your essay. Then bring it all to the IOCT offices where you'll need to hand it in to Lisa McNicoll.
If you have any questions, just let me know.
Tuesday, April 28, 2009
Digital Citizenship: The Internet, Society and Participation
Students of the module might be interested in attending the seminar on "Digital Citizenship: The Internet, Society and Participation" by Karen Mossberger (Associate Professor, University of Illinois at Chicago).
The seminar will take place in room 5.6a of Bosworth House on Wednesday 6 May 2009 from 12.30 to 1.45pm. As in previous years, a buffet lunch is provided and all staff and postgraduate students are welcome to attend.
To book a place on this seminar, please contact Suzanne Walker sswalker@dmu.ac.uk or telephone Ext 7780.Have a look at a book authored by Mossberger and collegues: http://www.amazon.com/Digital-Citizenship-Internet-Society-Participation/dp/0262633531
Book description:
"This analysis of how the ability to participate in society online affects political and economic opportunity and finds that technology use matters in wages and income and civic participation and voting.Just as education has promoted democracy and economic growth, the Internet has the potential to benefit society as a whole. Digital citizenship, or the ability to participate in society online, promotes social inclusion. But statistics show that significant segments of the population are still excluded from digital citizenship.The authors of this book define digital citizens as those who are online daily. By focusing on frequent use, they reconceptualize debates about the digital divide to include both the means and the skills to participate online. They offer new evidence (drawn from recent national opinion surveys and Current Population Surveys) that technology use matters for wages and income, and for civic engagement and voting."Digital Citizenship" examines three aspects of participation in society online: economic opportunity, democratic participation, and inclusion in prevailing forms of communication. The authors find that Internet use at work increases wages, with less-educated and minority workers receiving the greatest benefit, and that Internet use is significantly related to political participation, especially among the young. The authors examine in detail the gaps in technological access among minorities and the poor and predict that this digital inequality is not likely to disappear in the near future. Public policy, they argue, must address educational and technological disparities if we are to achieve full participation and citizenship in the twenty-first century."
Wednesday, April 8, 2009
Lecture 11: Podcast Reply by Kieren Boddy
Hope you don't mind me, I thought I would reply to your questions, Jess, by another video podcast thing. I will stick the script I wrote on here later.
Monday, March 30, 2009
Lecture 12: I am the Long Tail, Maxine Armstrong
I tend to buy:
- Books/DVDs – on Amazon if I know what I want or sometimes I browse bookshops
- Music/Ringtones – don’t buy any
- Games – kids buy them from game shops from friends recommendations
- Groceries – supermarket (Aldi or Sainsburys), no longer use online
- Travel - online mainly by searching for somewhere already in mind
- Information – online mainly, I will always search online first and then follow up sources in the library etc.
Lecture 12; I am the Long Tail; Amanda Moffat
My purchasing identity is currently governed by my spending power - or rather lack of it. I buy very little other than what I consider essential items (e.g. groceries - which I buy from Morrisons because its local and cheap - although this takes up most of my weekly budget!) Consequently, I buy clothes from local charity shops (e.g. Oxfam), books from second-hand book shops (some local and some online) and other consumer goods off ebay (e.g. I just bought a tent to go camping). I research my holiday destinations online (currently UK based due to cost) and then generally book online or by phone. This research consists of using google - by entering location name and type of holiday required (e.g. self-catering), then searching through the results. I prefer to have a good indication of what the place looks like, so only book accommodation that has good range of images - particularly the interiors.
Lecture 12: I Am The Long Tail by Paul D. Found
Music - I still by CDs and vinyl, usually direct from the band online or at a gig, from the record label, and sometimes from general online retailers. Handily, I review music for a website so I get sent quite a lot of CDs too. I am a media elite and a taste-maker. Myspace is good for finding bands especially if they are from another, distant country (see below) but so are music magazines.
www.whisperinandhollerin.com
www.myspace.com/officialenvy
DVDs - I buy them online usually because they are cheaper, but the ability to read reviews is useful.
Groceries - Morrisons and the open market. I like to see what I am buying, especially for fresh goods. Plus, I actually quite like shopping for food.
Clothing - if I bother buying new clothes (which is not often), I buy them in shops because I am a strange shape and need to try things on.
Information - I often start with a library search because I like books, but it depends on how quickly I need the information. The Internet is useful due to ease of access and speed with which you can find what you need to know. There are free books here:
oll.libertyfund.org
Travel - I book tickets online as it is easier to compare prices.
www.thetrainline.com I don't go on holiday.
Lecture 12: "I am the Long Tail" by Kieren Boddy
I still use "mass dissemination" medium to obtain goods and services i.e. Tesco (offline) and Waterstones (offline), but niche goods are obtained through digital medium. These niche "long tail" sources, through the medium of the Internet are as follows:
- News: BBC News Online, Fox News, Guardian Online News (Charlie Brooker, David Mitchell (I get around going to the Guardian website by using the relevant RSS feed and adding them to my http://zeusthunderbolt.soup.io Tumbler website)),also comidey news such as The Onion for "news"/entertainment
- Movies: DVD's, primarily bought from thrift stores, though quite a lot of my film and television series collections are from online sources, many of which have not been dubbed or translated in English yet.
- Games: Bought offline, again at thrift stores, but there are a few which are niche which are from online only sources, such as MMORPG game EVE Online, STEAM games such as Half-Life 2 etc, and World of Warcraft.
- Groceries: N/A, I do all my grocery shopping offline
- travel: online timetables, but I usually go in person to buy tickets as I do not trust some websites that I have never used before.
- Information: as with News, I get information from the BBC Website. I also get it from niche blogs such as BoingBoing (good articles from Cory Doctorow), Webcomics, some newspaper websites and from social media websites such as facebook, information about friends and events and such.
How this affects me? Well, it affects me by making me used to having such a slue of information and it makes me frustrated when I do not have access to the internet and these online sources.
Link: http://www.eveonline.com
Image:
Lecture 12: Brands, Business & Digital Culture
Advertising 1.0:
- censorship and government regulation (those this still applies at some levels today - China)
- editorial control
- limited choice of information retrieval
- one-way communication
- looser boundaries and wider parameters
- we are editors of our own content (flickr, facebook, twitter, blogs)
- more choice of information points
- many to many communication
Enter niche markets and the long tail:
"In 1988, a British mountain climber named Joe Simpson wrote a book called Touching the Void, a harrowing account of near death in the Peruvian Andes. It got good reviews but, only a modest success, it was soon forgotten. Then, a decade later, a strange thing happened. Jon Krakauer wrote Into Thin Air, another book about a mountain-climbing tragedy, which became a publishing sensation. Suddenly Touching the Void started to sell again.Random House rushed out a new edition to keep up with demand. Booksellers began to promote it next to their Into Thin Air displays, and sales rose further. A revised paperback edition, which came out in January, spent 14 weeks on the New York Times bestseller list. That same month, IFC Films released a docudrama of the story to critical acclaim. Now Touching the Void outsells Into Thin Air more than two to one.
What happened? In short, Amazon.com recommendations. The online bookseller's software noted patterns in buying behavior and suggested that readers who liked Into Thin Air would also like Touching the Void. People took the suggestion, agreed wholeheartedly, wrote rhapsodic reviews. More sales, more algorithm-fueled recommendations, and the positive feedback loop kicked in.
Particularly notable is that when Krakauer's book hit shelves, Simpson's was nearly out of print. A few years ago, readers of Krakauer would never even have learned about Simpson's book - and if they had, they wouldn't have been able to find it. Amazon changed that. It created the Touching the Void phenomenon by combining infinite shelf space with real-time information about buying trends and public opinion. The result: rising demand for an obscure book."
This all leads to what Chris Anderson (a.k.a The Long Tail) terms as "people power":
First, steam power replaced muscle power and launched the Industrial Revolution. Then Henry Ford’s assembly line, along with advances in steel and plastic, ushered in the Second Industrial Revolution. Next came silicon and the Information Age. Each era was fueled by a faster, cheaper, and more widely available method of production that kicked efficiency to the next level and transformed the world.
Now we have armies of amateurs, happy to work for free. Call it the Age of Peer Production. From Amazon.com to MySpace to craigslist, the most successful Web companies are building business models based on user-generated content. This is perhaps the most dramatic manifestation of the second-generation Web. The tools of production, from blogging to video-sharing, are fully democratized, and the engine for growth is the spare cycles, talent, and capacity of regular folks, who are, in aggregate, creating a distributed labor force of unprecedented scale.
Class Work: Blog Post
Lecture 12: "I am the Long Tail", Name
In your blog post note your own long tail - tell us where you buy your books, dvds, music, groceries, travel, clothing and where do you get your information?
Include an image or screen capture of one of your online retailers and a link to a place where you access information.
Sunday, March 29, 2009
Lecture 11: Globalisation, Kieren Boddy
Saturday, March 28, 2009
Friday, March 27, 2009
Lecture 11 : Globalisation : Amanda Moffat
(Apologies: I refered to the New Internationalist as an American publication - it's head office is actually in the UK)
Tuesday, March 24, 2009
Monday, March 23, 2009
Lecture 11: Convergence, Globalisation and Digital Culture
The World is Flat
Thomas L. Friedman
Marshall McLuhan - Explorations - 05-18-1960 - The World is a Global Village
For Next Week:
Blog post with audio:
"Is there a tendency to see the west as the origin/centre of globalization and the east as the *victim* that has been globalised (colonised)?"
Monday, March 16, 2009
Lecture 9: Born Digital, Paul D. Found
The Fluidforms website allows customers to design their own products (such as pepper mills and fruit bowls) by interacting with a Flash website, or inputting certain data. The concept could not work were it not "digital" as the way the products are designed and manufactured relies on computer technology. It can exist purely because it was "born digital".
The people who designed the BBC site are Amanita Design. There is an excellent game here:
http://amanita-design.net/samorost-1/
Lecture 10: Web 2.0

Notes on Student Presentations:
Andy P
- Alice's "brain" is stored on a separate server
- although text only, the interactor has to write most of this him/herself so it's highly interactive
- the coding is elegant - xml driven language
- language is not just yes or no's but works with "categories" and "recursions": how much something is reiterated
- only in English right now
- Alice is not the only AI application, g.o.d: talk to god
- changes the space/time - talking not with a person but with code
Maxine
- Sessions.edu Colour Calculator
http://www.sessions.edu/ilu/ilu_1.asp - You first select a design and then a shape (square, triangle, etc.) to rotate around a colour wheel. The resulting colour values are listed as CMYK, RGB and HTML web-safe colours and you can either copy, download or email the number values. You can adjust the saturation and lightness of the hues
- different from a piece of paper because of the speed, and ability to try lots of different examples
- a bit limiting if you start off with a colour in mind and then it doesn't have it
- you can save all the colour information onto you clipboard
- they are all web-safe colours so not useful for print work etc...
- Fluid Forms - your unique designs
- designing your own products online
- "Personal tastes are as different as people themselves
For this reason Fluidforms offers everyone an individual Design. Our website enables you to design according to your own preferences with but a few clicks of the mouse. Create your own unique forms, and bring to life your own individual Design" - not enough human interaction, too limited
- long tail - niche marketing
Kieren
- Peter Howard - probability of racoons
- emote poem
- http://www.peterhoward.org/emotepoem/emotepoem.html
- java works on mobiles so could *easily* move this into a different environment
- also might show it on interactive white boards for use in galleries
- Uncyclopedia
- content here is usually hoax, jokes - look at the entry for "jesus"
- anyone can edit but according to rules - fits Strickland's number 7

- bbc bitesize
- Questionaut
Journey through strange worlds and test your knowledge of English, Maths and Science on this magical mission to recover your friend’s hat.
For Next Week:
Create your own map like this for an area you know well: http://www.wayfaring.com/explore/live
Include:
- Something cultural
- Something historic
- Something personal
- Something for tourists
- Something only locals would know
- Include information about each of your waypoints
Lecture 9: Born Digital, Andy P
an oldie but goldie i ran into a few years back. A.L.I.C.E is an "Artificial Linguistic Internet Computer Entity". basicly a chat bot. rumor has it that alice learns, responds and most importantly, exists online with an ever changing database (depending on who else is talking to her, as she 'learns' from each user/new situation)so no two conversations should be the same (unless you break her, which is completely possible).
the program works via Artificial Intelligence Mark-up Language (AIML)....which i could explain, but its 6(ish) am and i've not slept yet. if you wish to indulge that side of the program, here is the link http://www.pandorabots.com/pandora/pics/wallaceaimltutorial.html ... pretty simple, no?
in any case, the program has no real end goal with the conversations and in so doing, almost acts as an 'ink-blot' or rawshack test where the users own projections lead the conversation making the final text as long or short as the user pleases. the 'final' text can be seen as a short stroy in itself as well as lead to some fun questions (turns out, A.L.I.C.E has a sence of humor):
ALICE: I am a female.
Human: no, your a computer program
ALICE: Are you serious? I think you mean "you're" or "you are" not "your". What if I said I was a person pretending to be a computer?




